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Deterministic Rendezvous Algorithms

机译:确定性集合算法

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摘要

The task of rendezvous (also called gathering) calls for a meeting of two or more mobile entities, starting from different positions in some environment. Those entities are called mobile agents or robots, and the environment can be a network modeled as a graph or a terrain in the plane, possibly with obstacles. The rendezvous problem has been studied in many different scenarios. Two among many adopted assumptions particularly influence the methodology to be used to accomplish rendezvous. One of the assumptions specifies whether the agents in their navigation can see something apart from parts of the environment itself, for example other agents or marks left by them. The other assumption concerns the way in which the entities move: it can be either deterministic or randomized. In this paper we survey results on deterministic rendezvous of agents that cannot see the other agents prior to meeting them, and cannot leave any marks.
机译:集合(也称为聚会)的任务要求从某个环境中的不同位置开始,召开两个或多个移动实体的会议。这些实体称为移动代理或机器人,环境可以是建模为图形或飞机地形的网络,可能带有障碍物。会合问题已在许多不同的情况下进行了研究。在许多采用的假设中,有两个特别地影响了用于完成集合的方法。假设之一指定了其导航中的代理是否可以看到环境本身以外的某些内容,例如其他代理或它们留下的标记。另一个假设涉及实体移动的方式:它可以是确定性的,也可以是随机的。在本文中,我们调查了确定性集合体的结果,这些集合体在遇到其他代理之前看不见其他代理,并且不会留下任何痕迹。

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