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Data-Driven Animation of Crowds

机译:数据驱动的人群动画

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摘要

In this paper we propose an original method to animate a crowd of virtual beings in a virtual environment. Instead of relying on models to describe the motions of people along time, we suggest to use α priori knowledge on the dynamic of the crowd acquired from videos of real crowd situations. In our method this information is expressed as a time-varying motion field which accounts for a continuous flow of people along time. This motion descriptor is obtained through optical flow estimation with a specific second order regularization. Obtained motion fields are then used in a classical fixed step size integration scheme that allows to animate a virtual crowd in real-time. The power of our technique is demonstrated through various examples and possible followups to this work are also described.
机译:在本文中,我们提出了一种在虚拟环境中对大量虚拟人进行动画处理的原始方法。建议不要使用模型来描述人们随时间的运动,而建议使用关于从真实人群情况视频中获取的人群动态的α先验知识。在我们的方法中,此信息表示为随时间变化的运动场,该运动场说明了人类沿时间的连续流动。通过具有特定二阶正则化的光流估计来获得此运动描述符。然后,将获得的运动场用于经典的固定步长积分方案中,该方案可以实时对虚拟人群进行动画处理。我们通过各种示例展示了我们技术的力量,并描述了这项工作的可能后续措施。

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