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Fast Ray-Triangle Intersection Computation Using Reconfigurable Hardware

机译:使用可重构硬件的快速三角射线相交计算

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We present a novel FPGA-accelerated architecture for fast collision detection among rigid bodies. This paper describes the design of the hardware architecture for several primitive intersection testing components implemented on a multi-FPGA Xilinx Virtex-Ⅱ prototyping system. We focus on the acceleration of ray-triangle intersection operation which is the one of the most important operations in various applications such as collision detection and ray tracing. Our implementation result is a hardware-accelerated ray-triangle intersection engine that is capable of out-performing a 2.8 GHz Xeon processor, running a well-known high performance software ray-triangle intersection algorithm, by up to a factor of seventy. In addition, we demonstrate that the proposed approach could prove to be faster than current GPU-based algorithms as well as CPU based algorithms for ray-triangle intersection.
机译:我们提出了一种新颖的FPGA加速架构,用于在刚体之间进行快速碰撞检测。本文描述了在多FPGA XilinxVirtex-Ⅱ原型系统上实现的几种原始交叉测试组件的硬件架构设计。我们专注于射线三角相交操作的加速,这是各种应用(例如碰撞检测和射线跟踪)中最重要的操作之一。我们的实现结果是硬件加速的射线三角相交引擎,该引擎能够运行著名的高性能软件射线三角相交算法,性能比2.8 GHz Xeon处理器高出70倍。此外,我们证明了所提出的方法可以证明比当前基于GPU的算法以及基于CPU的射线三角形相交算法更快。

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