首页> 外文会议>Computer Vision and Pattern Recognition Workshops (CVPRW), 2012 IEEE Computer Society Conference on >The measurement of eyestrain caused from diverse binocular disparities, viewing time and display sizes in watching stereoscopic 3D content
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The measurement of eyestrain caused from diverse binocular disparities, viewing time and display sizes in watching stereoscopic 3D content

机译:观看立体3D内容时因双目视差,观看时间和显示尺寸引起的眼疲劳的测量

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The measurement of eyestrain caused by watching stereoscopic 3D content is very important in producing 3D movies and 3D TV content that may be comfortably watched by the viewer. Some research has been done regarding comparative measurements of eyestrain between 2D and 3D video. However, what has not been explored sufficiently is the eyestrain caused by variations in binocular disparity, viewing time and display size in watching stereoscopic 3D video. In this paper, we quantified viewer discomfort by measuring eye blinking rates using an eye tracker system, and then estimated the user's eyestrain by integrating the eye blinking rates with user's subjective test responses when watching stereoscopic 3D content in relation to binocular disparity, viewing time and display size. As might have been expected, the experimental results show that eyestrain increases as the binocular disparity and viewing time increase. We also find that the viewer's eyestrain caused from watching stereoscopic 3D content on small displays is higher than with larger displays.
机译:由观看立体3D内容引起的眼疲劳的测量对于制作观众可以舒适观看的3D电影和3D TV内容非常重要。已经完成了有关2D和3D视频之间眼疲劳的比较测量的一些研究。然而,尚未充分探究的是在观看立体3D视频时双眼视差,观看时间和显示尺寸的变化所引起的眼疲劳。在本文中,我们通过使用眼动仪测量眨眼率来量化观看者的不适感,然后在观看与双眼视差,观看时间和观看次数有关的立体3D内容时,通过将眨眼率与用户的主观测试响应相结合来估计用户的眼疲劳。显示屏尺寸。如预期的那样,实验结果表明,视疲劳随着双眼视差和观看时间的增加而增加。我们还发现,在小型显示器上观看立体3D内容所引起的观看者的视疲劳要高于大型显示​​器。

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