首页> 外文会议>Computer Graphics, Imaging and Visualization, 2009. CGIV '09 >The Impacts of Animated-Virtual Actors' Visual Complexity and Simulator Sickness in Virtual Reality Applications
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The Impacts of Animated-Virtual Actors' Visual Complexity and Simulator Sickness in Virtual Reality Applications

机译:动画虚拟角色的视觉复杂性和模拟器不适在虚拟现实应用中的影响

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This article discusses the effects of Animated Virtual Actors (AVAs) visual complexity on Simulator Sickness (SS) in Virtual Reality (VR) applications. SS is one of the major disadvantages of VR simulations. Previous research has shown that visual complexity correlates with SS. Yet complex AVAs are increasingly used along with real-time graphics. Minimising SS for a VR application is thus beneficial. A series of VR simulations were created to teach second-year psychology students about the navigational capabilities of desert ants with different levels of AVAȁ9;s visual complexity: ¿at, cartoon, or life- like. We predicted that more complex AVAs would induce more SS. The results contradicted the predictions, with no significant differences in SS between groups as a function of the AVAs visual complexity. Moreover, our methods succeeded in low overall levels of SS in all the simulations. Possible explanations and our future research directions are discussed.
机译:本文讨论了动画虚拟角色(AVA)视觉复杂性对虚拟现实(VR)应用程序中的模拟器疾病(SS)的影响。 SS是VR模拟的主要缺点之一。先前的研究表明,视觉复杂性与SS有关。然而,复杂的AVA越来越多地与实时图形一起使用。因此,将VR应用程序的SS最小化是有益的。创建了一系列的VR模拟,以向二年级心理学学生传授不同水平AVAȁ9的沙漠蚂蚁的导航能力;视觉复杂性:卡通,卡通或栩栩如生。我们预测,更复杂的AVA会诱导更多SS。结果与预测相矛盾,各组之间SS的差异没有因AVA视觉复杂度而异。此外,我们的方法在所有模拟中都成功降低了SS的总体水平。讨论了可能的解释以及我们未来的研究方向。

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