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Restricted Non-cooperative Games

机译:限制非合作游戏

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Traditional non-cooperative game theory has been an extraordinarily powerful tool in modeling biological and economic behavior, as well as the effect of legal rules. And, although it contains plausible concepts of equilibrium behavior, it does not contain a theory of dynamics as to how equilibria are to be reached. This paper on Restricted Non-Cooperative Games inserts dynamic content into traditional game theory and thus permits modeling of more realistic settings by imposing topologies that restrict the strategies available to players. It uses Mathematica to show how the payoff array used in conventional game theory, coupled with these strategy topologies, can construct a "game network", which can be further visualized, analyzed, and "scored" for each of the players. The paper likewise uses Mathematica to analyze settings in which each player has the ability to engineer its own strategy topology and suggests other potential extensions of Restricted Non-Cooperative Games.
机译:传统的非合作博弈理论已成为建模生物和经济行为以及法律规则效果的极其强大的工具。并且,尽管它包含了平衡行为的合理概念,但它不包含关于如何达到平衡的动力学理论。这篇关于“受限非合作游戏”的文章将动态内容插入了传统的游戏理论,从而通过施加限制玩家可用策略的拓扑,允许对更现实的设置进行建模。它使用Mathematica展示了常规博弈论中使用的支付阵列以及这些策略拓扑结构如何构建“游戏网络”,可以为每个玩家进一步可视化,分析和“评分”。本文同样使用Mathematica来分析设置,其中每个参与者都可以设计自己的策略拓扑,并提出限制性非合作游戏的其他潜在扩展。

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