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Complexity of the Cop and Robber Guarding Game

机译:警察和强盗守卫游戏的复杂性

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The guarding game is a game in which several cops has to guard a region in a (directed or undirected) graph against a robber. The robber and the cops are placed on vertices of the graph; they take turns in moving to adjacent vertices (or staying), cops inside the guarded region, the robber on the remaining vertices (the robber-region). The goal of the robber is to enter the guarded region at a vertex with no cop on it. The problem is to determine whether for a given graph and given number of cops the cops are able to prevent the robber from entering the guarded region. The problem is highly nontrivial even for very simple graphs. It is known that when the robber-region is a tree, the problem is NP-complete, and if the robber-region is a directed acyclic graph, the problem becomes PSPACE-complete [Fomin, Golovach, Hall, Mihalak, Vicari, Widmayer: How to Guard a Graph? Algorithmica, DOI: 10.1007/s00453-009-9382-4]. We solve the question asked by Fomin et al. in the previously mentioned paper and we show that if the graph is arbitrary (directed or undirected), the problem becomes E-complete.
机译:守卫游戏是其中几个警察必须保护(有向或无向)图中的区域免受强盗攻击的游戏。强盗和警察位于图的顶点上。他们轮流向相邻的顶点移动(或停留),在守卫区内的警察,其余顶点上的强盗(强盗区域)。强盗的目标是在没有警卫的顶点进入守卫区。问题在于确定对于给定的图表和给定的警察数量,警察是否能够防止强盗进入守卫区域。即使对于非常简单的图形,该问题也非常重要。众所周知,当强盗区域是一棵树时,问题是NP完全的;如果强盗区域是有向无环图,那么问题将变成PSPACE完整的[Fomin,Golovach,Hall,Mihalak,Vicari,Widmayer :如何保护图形? Algorithmica,DOI:10.1007 / s00453-009-9382-4]。我们解决了Fomin等人提出的问题。在前面提到的论文中,我们证明了如果图是任意的(有向图或无向图),问题将变为E-完全的。

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