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Fabrication and characterization of a 3-D non-homogeneous tissue-like mouse phantom for optical imaging

机译:用于光学成像的3D非均匀组织样小鼠体模的制造和表征

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In vivo optical imaging of biological tissue not only requires the development of new theoretical models and experimental procedures, but also the design and construction of realistic tissue-mimicking phantoms. However, most of the phantoms available currently in literature or the market, have either simple geometrical shapes (cubes, slabs, cylinders) or when realistic in shape they use homogeneous approximations of the tissue or animal under investigation. The goal of this study is to develop a non-homogeneous realistic phantom that matches the anatomical geometry and optical characteristics of the mouse head in the visible and near-infrared spectral range.The fabrication of the phantom consisted of three stages. Initially, anatomical information extracted from either mouse head atlases or structural imaging modalities (MRI, XCT) was used to design a digital phantom comprising of the three main layers of the mouse head; the brain, skull and skin. Based on that, initial prototypes were manufactured by using accurate 3D printing, allowing complex objects to be built layer by layer with sub-millimeter resolution. During the second stage the fabrication of individual molds was performed by embedding the prototypes into a rubber-like silicone mixture. In the final stage the detailed phantom was constructed by loading the molds with epoxy resin of controlled optical properties. The optical properties of the resin were regulated by using appropriate quantities of India ink and intralipid. The final phantom consisted of 3 layers, each one with different absorption and scattering coefficient (μ_a,μ_s) to simulate the region of the mouse brain, skull and skin.
机译:生物组织的体内光学成像不仅需要开发新的理论模型和实验程序,而且还需要设计和构建逼真的组织模拟体模。然而,目前在文献或市场上可获得的大多数幻像具有简单的几何形状(立方体,大板,圆柱体),或者在现实的形状中使用所研究组织或动物的均质近似。这项研究的目的是开发一种在视觉和近红外光谱范围内与鼠标头部的解剖结构和光学特性相匹配的非均质现实体模。体模的制造包括三个阶段。最初,从小鼠头部地图集或结构成像模式(MRI,XCT)中提取的解剖学信息被用于设计由小鼠头部三个主要层组成的数字体模。大脑,头骨和皮肤。在此基础上,通过使用精确的3D打印来制造初始原型,从而可以以亚毫米的分辨率逐层构建复杂的对象。在第二阶段,通过将原型嵌入橡胶状硅酮混合物中来制造单个模具。在最后阶段,通过向模具加载光学特性可控的环氧树脂来构造详细的模型。通过使用适量的印度墨水和脂质体来调节树脂的光学性能。最终的模型由三层组成,每一层具有不同的吸收和散射系数(μ_a,μ_s),以模拟鼠标大脑,头骨和皮肤的区域。

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