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AN OPEN ARCHITECTURE FOR EMBEDDING VR-BASED MECHANICAL TOOLS INTO CAD APPLICATIONS

机译:将基于VR的机械工具嵌入到CAD应用程序中的开放式体系结构

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Virtual Reality (VR)-based assembly and disassembly analysis systems have been in use for several years. There have also been various efforts at creating bi-directional integration between CAD systems and VR-based assembly systems. The next step in this integration is to provide the capabilities of CAD and the immersive systems under one umbrella. This paper presents an open/extensible architecture for embedding VR-based mechanical tools within CAD systems to assist in assembly and disassembly analyses. The goal is to allow the user to perform immersive assembly/disassembly evaluations entirely within the CAD system.rnThe architecture discussed in this paper is designed to leverage the inherent visualization and modeling capabilities provided by any commercial CAD system, while allowing the user to use any level of immersion ranging from simple tracking and stereo visualization to complete haptics devices. The focus is on providing assembly and disassembly capabilities using mechanical tools (e.g. wrenches, screwdrivers, etc.). The architecture is designed to be open (generic) for easy adaptation with any CAD system (through the API of the CAD system) and any haptic device (through the API of the haptic device). It provides a template consisting of modules and classes, which are relevant irrespective of the choice of the CAD system or the haptics system. The architecture is also designed to be extensible to include advanced interactions and simulations beyond the basic capabilities implemented in the system described in this paper. The CAD model library structure is leveraged for managing virtual tools and fasteners available to the user.rnThe proposed architecture has been implemented to provide virtual assembly functionality within CATIA V5 using the VirtualHand™ Toolkit from Immersion Corporation. Examples of this implementation using threaded fasteners and tools are also presented. The extensibility of the architecture was tested by implementing a different suite of mechanical tools for a different simulation purpose.
机译:基于虚拟现实(VR)的组装和拆卸分析系统已经使用了几年。在CAD系统和基于VR的装配系统之间创建双向集成方面也进行了各种努力。集成的下一步是在一个保护伞下提供CAD和沉浸式系统的功能。本文提出了一种开放/可扩展的体系结构,用于将基于VR的机械工具嵌入到CAD系统中,以帮助进行组装和拆卸分析。目的是允许用户完全在CAD系统内执行沉浸式装配/拆卸评估。本文讨论的体系结构旨在利用任何商业CAD系统提供的固有可视化和建模功能,同时允许用户使用任何沉浸级别从简单的跟踪和立体声可视化到完整的触觉设备。重点是使用机械工具(例如扳手,螺丝刀等)提供组装和拆卸功能。该体系结构被设计为开放(通用)的,可以轻松地与任何CAD系统(通过CAD系统的API)和任何触觉设备(通过触觉设备的API)相适应。它提供了一个由模块和类组成的模板,这些模块和类与CAD系统或触觉系统的选择无关。该体系结构还被设计为可扩展的,以包括高级交互和模拟功能,这些功能超出了本文所述系统中实现的基本功能。 CAD模型库结构可用于管理用户可用的虚拟工具和紧固件。rn所建议的体系结构已实现,可以使用Immersion Corporation的VirtualHand™Toolkit在CATIA V5中提供虚拟装配功能。还提供了使用螺纹紧固件和工具的实施示例。通过为不同的仿真目的实现一套不同的机械工具,测试了该体系结构的可扩展性。

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