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TOPOLOGICAL CONSISTENCY IN SKELETAL MODELING WITH CONVOLUTION SURFACES

机译:卷积表面的骨架建模中的拓扑一致性

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摘要

A skeletal model consists of a collection of geometric primitives, such as points, lines, and triangles, that specifies the topology of an object. The skeleton is can be used to define surfaces, resulting in a solid model of the object. Of the various surface models that have been used for skeletal models, the convolution surface has some attractive properties. The convolution surface is an implicit surface that has been formulated for various geometric primitives such as lines, triangles, etc. Modeling with convolution surfaces guarantees a continuous and smoothly blended surface that is relatively easy to deform and intuitive to specify. However, when two skeleton elements are placed close to each other, unwanted blending can occur and the topology of the final shape becomes difficult to control. To be useful in conceptual engineering design, a skeletal modeler must ensure that the topology of surfaces generated agrees with that of the skeleton. Ensuring a match between the topology of the convolution surface and its skeleton is a challenging problem. In this paper, we propose a method based on Morse theory for ensuring topological consistency. By adjusting the parameters of the convolution surfaces, the topology of the final composite surface can be forced to match its root skeleton.
机译:骨架模型由指定对象拓扑的几何图元(例如点,线和三角形)组成。骨骼可用于定义曲面,从而生成对象的实体模型。在已用于骨骼模型​​的各种表面模型中,卷积表面具有一些吸引人的特性。卷积曲面是已为各种几何图元(例如直线,三角形等)配制的隐式曲面。使用卷积曲面进行建模可确保连续且平滑地混合的曲面,该曲面相对容易变形且直观指定。但是,当两个骨架元素彼此靠近放置时,可能会发生不必要的混合,并且最终形状的拓扑也变得难以控制。为了在概念工程设计中有用,骨骼建模者必须确保生成的曲面的拓扑与骨骼的拓扑一致。确保卷积表面的拓扑与其骨架之间的匹配是一个具有挑战性的问题。在本文中,我们提出了一种基于莫尔斯理论的确保拓扑一致性的方法。通过调整卷积曲面的参数,可以强制最终复合曲面的拓扑匹配其根骨骼。

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