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Affective Computing on Elderly Physical and Cognitive Training within Live Social Networks

机译:实时社交网络中对老年人身体和认知训练的情感计算

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摘要

Emotions play a key role in the user experience, in serious games developed for education, training, assessment, therapy or rehabilitation. Moreover, social network features were recently coined in as key elements for computer based cognitive and physical interventions. In this paper, it is argued that Affective Computing principles may be exploited to increases the motivation of senior users for such computer based interventions. A case study with quantitative results is drawn from the European Commission funded Long Lasting Memories project. Emphasis is placed on how affection, system usability and acceptance might be related to social interaction. Results provide a first evidence that there is indeed a link between how well the intervention and the system is liked when users are placed in groups thereby forming live social networks. It is imperative that such findings could be taken under consideration upon new exer-gaming designs incorporating social networking capacities over the web.
机译:在为教育,培训,评估,治疗或康复而开发的严肃游戏中,情感在用户体验中起着关键作用。此外,社交网络功能最近被创造为基于计算机的认知和物理干预的关键元素。在本文中,有人认为可以利用情感计算原理来增加高级用户进行基于计算机的干预的动机。定量研究的案例研究是从欧盟委员会资助的“持久记忆”项目中获得的。重点放在情感,系统可用性和接受度如何与社交互动有关。结果提供了第一个证据,表明当用户分组时,干预和系统的喜欢程度之间确实存在联系,从而形成了实时的社交网络。当务之急是,可以考虑将新的社交游戏设计纳入网络中来考虑这些发现。

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