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Evolutionary Non Photo—Realistic Animations with Triangular Brushstrokes

机译:进化的非照片—三角笔触的逼真的动画

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We have developed a method for generating non photorealistic animations of a target image. The animations start as a random collection of triangular strokes on a canvas and the target gradually emerges as the animation proceeds. We use genetic programming to evolve programs that draw the brushstrokes. A measure of similarity to the target is used as the fitness function. The best individual in a generation becomes a frame of the animation. We have experimented with open and filled triangles. Both kinds of triangles resulted in animations that our artist collaborators found engaging and interesting. In particular, the use of filled triangles generated animations that exhibited a novel immersive quality. The evolutionary approach requires artistic judgment in selecting the target images and values for the various parameters and provides a rich environment for exploring novel non photo-realistic renderings.
机译:我们已经开发了一种用于生成目标图像的非真实感动画的方法。动画开始于画布上三角形笔画的随机集合,并且随着动画的进行逐渐出现目标。我们使用基因编程来发展绘制笔触的程序。与目标的相似性度量用作适应度函数。一代中最好的人成为动画的一帧。我们已经试验了开放三角形和实心三角形。两种三角形都产生了动画,我们的艺术家合作者发现这些动画既有趣又有趣。特别是,使用实心三角形会生成具有新颖沉浸感的动画。进化方法在选择目标图像和各种参数的值时需要艺术上的判断,并为探索新颖的非真实感渲染提供了丰富的环境。

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