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Predicting Creativity in the Wild: Experience Sample and Sociometric Modeling of Teams

机译:在野外预测创造力:团队的经验样本和社会计量模型

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Relationships between creativity in teamwork, and team members' movement and face-to-face interaction strength were investigated 'in the wild'' using sociometric badges (wearable sensors), electronic Experience Sampling Methods (ESM), the KEYS team creativity assessment instrument, and qualitative methods, in academic and industry settings. Activities (movement and face-to-face interaction) and creativity of one five-member and two seven-member teams were tracked for twenty-five days, eleven days, and fifteen days respectively. Paired-sample t-test confirmed average daily movement energy during creative days was significantly greater than on non-creative days and that tacc-to-face interaction tie strength of team members during creative days was significantly greater than for non-creative days. The combined approach of principal component analysis (PC A) and linear discriminant analysis (LDA) conducted on movement and face-to-face interaction data yielded a model that predicted creativity with 87.5% and 91% accuracy, respectively. Computational models that predict team creativity hold particular promise to enhance Creativity Support Tools.
机译:使用社会计量徽章(可穿戴传感器),电子体验采样方法(ESM),KEYS团队创造力评估工具,和定性方法,适用于学术和行业环境。跟踪了一个五人小组和两个七人小组的活动(运动和面对面的互动)和创造力,分别持续了25天,11天和15天。配对样本t检验证实了创意日的平均每日运动能量显着高于非创意日,而团队成员在创意日的面对面互动联系强度明显高于非创意日。对运动和面对面的交互数据进行的主成分分析(PC A)和线性判别分析(LDA)的组合方法产生的模型预测的创造力分别为87.5%和91%的准确性。预测团队创造力的计算模型特别有望增强创造力支持工具。

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