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Balancing Throughput, Robustness, and In-Order Delivery in P2P VoD

机译:在P2P VoD中平衡吞吐量,健壮性和按顺序交付

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Peer-to-peer has emerged in recent years as a promising approach to providing Video-on-Demand streaming. The design space, however, is vast and still not well understood—yet choosing the right approach is critical to system performance. This paper takes a fresh look at the p2p VoD design space using a simple analytical model that focuses on the allocation of uplink bandwidth resource for different chunks across peers. We describe a fundamental tradeoff that exists between system throughput, sequentiality of downloaded content and robustness to heterogeneous network conditions and node capacities, and we prove that no system can achieve all three simultaneously. Empirical results from Emulab confirm the analysis and show how one might implement efficient peer-to-peer VoD streaming with an appropriate balance of the tradeoff.
机译:近年来,点对点已经成为一种提供视频点播流的有前途的方法。但是,设计空间很大,而且还没有得到很好的理解-但是,选择正确的方法对系统性能至关重要。本文使用一个简单的分析模型重新研究了p2p VoD设计空间,该模型专注于跨对等体为不同块分配上行链路带宽资源。我们描述了在系统吞吐量,下载内容的顺序和对异构网络条件和节点容量的鲁棒性之间存在的基本折衷,并且证明了没有系统可以同时实现这三个目标。 Emulab的经验结果证实了这一分析,并显示了如何在权衡适当平衡的情况下实现高效的点对点VoD流。

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