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An Effective Infrastructure for Pocket Switch Network

机译:Pocket Switch Network的有效基础架构

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摘要

In everyday life we are using Internet such as Broadband, mobile data etc. for communication. Pocket Switch Networks (PSN) uses phones as the medium to connect with others without a fixed cellular network or Internet. Since no fixed route to destination is available, problems arise when a node wants to send any message to a destination node. Packets are forwarded by flooding. Flooding causes increase in network congestion, resource consumption, delay and drop of packets. This approach can be applied to smaller networks but is inefficient in large scale. To deliver messages in a larger network with high throughput and low latency we propose an infrastructure for PSN called ZoneCluster. Firstly, we use a probabilistic approach to create clusters in the network. Secondly, we propose a routing algorithm for the clusters in the network. Lastly, we emphasize its application for larger networks such as an AD-Hoc WAN by comparing its performance with other protocols.
机译:在日常生活中,我们使用宽带,移动数据等互联网进行通信。 Pocket Switch Networks(PSN)使用电话作为媒介,无需固定的蜂窝网络或Internet即可与他人进行连接。由于没有固定的到达目的地的路由,因此当节点想要将任何消息发送到目的地节点时,就会出现问题。数据包通过洪泛转发。泛洪会导致网络拥塞,资源消耗,数据包延迟和丢失增加。该方法可以应用于较小的网络,但是在大规模上效率低下。为了在具有高吞吐量和低延迟的更大网络中传递消息,我们提出了一种称为ZoneCluster的PSN基础结构。首先,我们使用一种概率方法在网络中创建集群。其次,针对网络中的集群提出了一种路由算法。最后,通过将其性能与其他协议进行比较,我们强调了其在较大网络(例如AD-Hoc WAN)中的应用。

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