首页> 外文会议>2018 IEEE Conference on Virtual Reality and 3D User Interfaces >I Can See on My Feet While Walking: Sensitivity to Translation Gains with Visible Feet
【24h】

I Can See on My Feet While Walking: Sensitivity to Translation Gains with Visible Feet

机译:我可以在走路时在脚上看到:可见脚对翻译的敏感性

获取原文
获取原文并翻译 | 示例

摘要

Redirected walking allows users to explore immersive virtual environments by real walking even when the physical tracking space is limited. Redirected walking is usually implemented via translation gains, rotation gains, and curvature gains, while previous research was focused on identifying detection thresholds for such manipulations. To our knowledge, all previous experiments were conducted without a visual self-representation of the user in the virtual environment, in particular, without showing the user's feet. In this paper, we address the question if the virtual self-representation of the user's feet changes the detection thresholds for translation gains. Furthermore, we consider the influence of the holisticness of the visual stimulus, i. e., the type of virtual environment. Therefore, we conducted an experiment to identify detection thresholds for translation gains under three different conditions: (i) without visible virtual feet and (ii) with visible virtual feet both in a high fidelity visually rich virtual environment, and (iii) with visible virtual feet in a low cue virtual environment. The results revealed the range of detection thresholds for translations gains, which cannot be detected by the user when the feet are visible. Furthermore, the results show a significant difference between the two types of environment. Our findings suggest that the virtual environment is more important for manipulation detection than the visual self-representation of the user's feet.
机译:重定向步行使用户即使在物理跟踪空间有限的情况下也可以通过真实步行来探索沉浸式虚拟环境。重定向步行通常是通过平移增益,旋转增益和曲率增益来实现的,而以前的研究则集中在识别此类操作的检测阈值上。据我们所知,所有先前的实验都是在虚拟环境中没有视觉上自我呈现用户的情况下进行的,尤其是没有显示用户的脚。在本文中,我们解决了以下问题:用户脚部的虚拟自我表示是否会改变平移增益的检测阈值。此外,我们考虑了视觉刺激整体性的影响。例如,虚拟环境的类型。因此,我们进行了一项实验,以确定在三种不同条件下翻译增益的检测阈值:(i)在可见度高的虚拟环境中没有可见的虚拟脚,(ii)可见的虚拟脚,以及(iii)可见的虚拟脚脚在低提示虚拟环境中。结果显示了平移增益的检测阈值范围,当脚可见时,用户无法检测到。此外,结果表明两种环境之间存在显着差异。我们的发现表明,虚拟环境对于操纵检测比用户脚的视觉自我表现更为重要。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号