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Design of artificial neural networks system for intelligent chessboard

机译:智能棋盘的人工神经网络系统设计

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A Chess game is rather difficult for the beginners to understand all its rules and conditions. The intelligent chessboard is used for learning these conditions and positions for all its pieces. In this paper, an intelligent system is proposed that helps the users to know all the correct positions of each piece on the chessboard; furthermore, this system is characterized by the simplicity of the implementation and the low cost of the hardware components. As knowing, in chess game there are six pieces which have different ways to move on the chessboard according to each player, these pieces are pawn, rooks, knights, queen, bishops and king. However, the proposed system trained these pieces individually 64 states for each piece in order to move on the chessboard squares correctly. A back propagation neural networks are used in the training algorithm; and LEDs are used to guide the players to the available correct positions where each piece can moves on.
机译:对于初学者来说,国际象棋游戏很难理解其所有规则和条件。智能棋盘用于学习所有棋子的这些条件和位置。本文提出了一种智能系统,可以帮助用户了解棋盘上每块棋子的所有正确位置。此外,该系统的特征在于实现的简单性和硬件组件的低成本。众所周知,在国际象棋游戏中,有六种棋子,根据每位玩家的不同,它们在棋盘上的移动方式也不同,这些棋子是典当,白鸦,骑士,皇后,主教和国王。但是,提出的系统为每个棋子分别训练了这些棋子的64个状态,以便正确地在棋盘方块上移动。训练算法中使用了反向传播神经网络。 LED用于将玩家引导到每个棋子可以继续前进的正确位置。

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