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Game theory approach for functional units power gating and instruction scheduling

机译:功能单元电源门控和指令调度的博弈论方法

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Power gating is often used to reduce dynamic power consumption in microelectronics systems. There exist several methodologies for the implementation of power gating with varying effect on performance. In this work, we propose a new power gating utilization methodology that is based on controlling the instruction scheduler from a game theoretical perspective. The latter targets a best power gating rate with minimal possible loss of performance. The methodology combines Bayesian, Mixed Strategy, and Repeated games. We implemented the methodology and tested it on a randomly generated set of instructions. Results show an enhancement in total power consumed by functional units with no major effect on performance. These results are promising and motivate to follow on investigation.
机译:电源门控通常用于减少微电子系统中的动态功耗。存在几种用于实现对性能有不同影响的电源门控的方法。在这项工作中,我们提出了一种新的电源门控利用方法,该方法基于从博弈论的角度控制指令调度程序。后者的目标是获得最佳的功率门控速率,同时尽可能降低性能损失。该方法结合了贝叶斯,混合策略和重复博弈。我们实施了该方法,并在一组随机生成的指令上对其进行了测试。结果表明,功能单元所消耗的总功率有所增加,而对性能没有重大影响。这些结果是有希望的,并有动机进行调查。

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