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A multi-domain framework for modelling educational games: Towards the effective development in perspective of learning theories

机译:用于教育游戏建模的多领域框架:从学习理论的角度寻求有效的发展

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Game-based learning systems or educational games have highly influenced the learning industry over the past decade. The development of an effective educational game has been a challenge for game developers to understand the depth and relationships between learning theories, game environment, rules and regulations, and the learner's achievement to precisely recognize the goal embedded in the educational game. Thus, the authors have proposed a multi-domain framework with extracted relationships through systematic literature review. These relationships are verified through qualitative interviews with eight (8) game-based learning experts to validate the relationships. This paper presents eleven (11) implicit relationships based on learning theories domain and discusses their relevancy with game environment, game play (rule and regulations), and subject-matter (learners, teachers) by applying interpretive hermeneutic approach of qualitative study. Consequently, this paper concludes eleven explicit relationships for game developers to reflect on during the development process of educational games.
机译:在过去的十年中,基于游戏的学习系统或教育游戏对学习行业产生了巨大影响。有效的教育游戏的开发一直是游戏开发人员要了解学习理论,游戏环境,规则和规定与学习者的成就之间的深度和关系以精确识别嵌入在教育游戏中的目标所面临的挑战。因此,作者通过系统的文献综述提出了一种具有提取关系的多域框架。通过与八(8)位基于游戏的学习专家进行定性访谈来验证这些关系,以验证这些关系。本文提出了基于学习理论领域的十一(11)个隐式关系,并通过运用解释性诠释学的定性研究方法,探讨了它们与游戏环境,游戏玩法(规则和规定)以及主题(学习者,教师)的相关性。因此,本文总结了十一种明确的关系,供游戏开发者在教育游戏的开发过程中进行反思。

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