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Biased random sequence generation for making common player believe it unbiased

机译:偏向随机序列生成,使普通玩家相信它没有偏见

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The players' dissatisfaction in randomness due to their biases is the major problem of game's development. Many games were complained even though the développer selected a good algorithm to generate the randomness. The aim of this study was to reduce negative feedback from player in randomness due to cognitive biases of players. By analyzed the randomness in players' perspective, it was demonstrated that the idealistic randomness is different from the randomness in players perspective. According to the result, the characteristic feature of randomness were defined. Incoperated into pseudorandom algorithm, the natural randomness for players were generated by spacial method. To assure the capability of method and sequences, the evaluation of naturalness were done in the game of "sugoroku". As a result, the natural sequences is natural for player and is able to reduce the dissatisfaction of players in pratical uses.
机译:玩家由于偏见而对随机性的不满是游戏开发的主要问题。即使développer选择了一种很好的算法来产生随机性,许多游戏还是遭到了抱怨。这项研究的目的是减少由于玩家的认知偏见而导致的来自玩家的负面反馈。通过分析玩家视角的随机性,可以证明理想主义随机性不同于玩家视角的随机性。根据结果​​确定了随机性的特征。结合伪随机算法,利用空间方法生成了玩家的自然随机性。为了确保方法和序列的能力,在“ sugoroku”游戏中进行了自然性评估。结果,自然顺序对于玩家而言是自然的,并且能够减少玩家在实际使用中的不满。

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