首页> 外文会议>2014 IEEE Games, Media, Entertainment Conference >A real-time reconstructed 3D environment augmented with virtual objects rendered with correct occlusion
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A real-time reconstructed 3D environment augmented with virtual objects rendered with correct occlusion

机译:实时重建的3D环境,增强了通过正确遮挡渲染的虚拟对象

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In this work we present a novel framework for the real-time interaction with 3D models in augmented virtual reality. Our framework incorporates view-dependent stereoscopic rendering of the reconstructed environment together with user's hands and a virtual object, and high-precision gesture recognition to manipulate it. Proposed setup consists of a Creative RGB-D camera, Oculus Rift VR head mounted display (HMD), Leap Motion hands and fingers tracker and an AR marker. The system is capable of augmenting the user's hands in relation to their point of view (POV) using the depth sensor mounted on the HMD, and allows manipulation of the environment through the Leap Motion sensor. The AR marker is used to determine the location of the Leap Motion sensor to help with consolidation of transformations between the Oculus and the Leap Motion sensor. Combined with accurate information from the Oculus HMD, the system is able to track the user's head and fingers, with 6-DOF, to provide a spatially accurate augmentation of the user's virtual hands. Such an approach allows us to achieve high level of user immersion since the augmented objects occlude the user's hands properly; something which is not possible with conventional AR. We hypothesize that users of our system will be able to perform better object manipulation tasks in this particular augmented VR setup as compared to virtual reality (VR) where user's hands are not visible, or if visible, always occlude virtual objects.
机译:在这项工作中,我们提出了一个用于在增强虚拟现实中与3D模型进行实时交互的新颖框架。我们的框架结合了重构后的环境的依赖于视图的立体渲染以及用户的手和虚拟对象,以及用于操作它的高精度手势识别。拟议的设置包括一个Creative RGB-D相机,Oculus Rift VR头戴式显示器(HMD),Leap Motion手和手指跟踪器以及一个AR标记。该系统能够使用安装在HMD上的深度传感器来增强用户相对于他们的视点(POV)的手,并允许通过Leap Motion传感器操纵环境。 AR标记用于确定Leap Motion传感器的位置,以帮助整合Oculus和Leap Motion传感器之间的转换。结合来自Oculus HMD的准确信息,该系统能够使用6自由度跟踪用户的头部和手指,以在空间上增强用户的虚拟手。这样的方法使我们可以实现较高的用户沉浸感,因为增强对象正确地遮挡了用户的手。这是传统AR无法做到的。我们假设,与虚拟现实(VR)相比,在虚拟现实中,用户的手不可见,或者如果可见,总是遮挡虚拟对象,因此,在这种特定的增强VR设置中,我们系统的用户将能够执行更好的对象操作任务。

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