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A comparison between tilt-input and facial tracking as input methods for mobile games

机译:倾斜输入和面部跟踪作为手机游戏输入方法的比较

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A user study was performed to compare two non-touch input methods for mobile gaming: tilt-input and facial tracking. User performance was measured on a mobile game called Star Jelly installed on a Google Nexus 7 HD tablet. The tilt-input method yielded significantly better performance. The mean game-score attained using tilt-input was 665.8. This was 7× higher than the mean of 95.1 for facial tracking. Additionally, participants were more precise with tilt-input with a mean star count of 19.7, compared to a mean of 1.9 using facial tracking. Although tilt-input was superior, participants praised facial tracking as challenging and innovative.
机译:进行了一项用户研究,以比较两种用于移动游戏的非触摸输入方法:倾斜输入和面部跟踪。用户性能是通过安装在Google Nexus 7 HD平板电脑上的名为Star Jelly的手机游戏进行评估的。倾斜输入法产生了明显更好的性能。使用倾斜输入获得的平均游戏得分为665.8。这比面部跟踪的平均值95.1高7倍。此外,与使用面部跟踪的平均值为1.9相比,参与者在倾斜输入时的平均星数为19.7时更为精确。尽管倾斜输入效果更好,但参与者称赞面部跟踪具有挑战性和创新性。

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