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Children designing playful interactivity; theories of play and childhood coming into the game design space

机译:儿童设计好玩的互动性;游戏和童年理论进入游戏设计领域

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It has long been a tradition in the Child Computer Interaction Community to engage with children in the design of their own products and games. The engagement of whole schoolclasses of children, in the design of games and products has been a feature of our work for several years and a suite of methods, including the Bluebells method and Obstructed Theatre have been developed to facilitate this process. Traditionally children have spent an hour or so in facilitated design sessions, beginning with a set of requirements, and then have created ideas and inspirations for products and games on the basis that they are `native' informants. Defining play as `the spontaneous self initiated and self-regulated activity of young children which is relatively risk free - and not necessarily goal oriented' - the specification of requirements for children to design in this space was identified as being problematic especially as it pertains to children designing playful serious games. This work begins a debate into how children can design for play by using personas of characters, derived from an understanding of theories of childhood and theories of play. The technique (TheoryAnimals) is described and its operation within a design session with young children is explained. The study shows that children can design playful interactive products and that the TheoryAnimals technique has potential to inspire children to think of how play could be designed for different situations and contexts, The work concludes with ideas for future uses and further refinements of the technique.
机译:在儿童计算机交互社区中,与儿童进行自己的产品和游戏的设计一直是一种传统。多年来,让整个班级的儿童参与游戏和产品的设计一直是我们工作的特色,并且开发了一套方法,包括蓝铃花法和障碍剧院,以促进这一过程。传统上,儿童从一系列要求开始就花了一个小时左右的时间参加便利的设计会议,然后在他们是“本地”信息提供者的基础上为产品和游戏创造了想法和灵感。将游戏定义为“幼儿的自发性自我启动和自我调节活动,这是相对无风险的-不一定是面向目标的”-在此空间中设计儿童的要求规范被认为是有问题的,尤其是涉及到孩子们设计有趣的严肃游戏。这项工作开始了关于儿童如何通过使用角色角色来设计游戏的辩论,这些角色角色来自对童年理论和游戏理论的理解。描述了该技术(TheoryAnimals),并说明了在与幼儿进行的设计会议中的操作。研究表明,儿童可以设计有趣的互动产品,而TheoryAnimals技术具有激发儿童思考如何针对不同情况和环境设计游戏的潜力。该工作总结了对技术的未来用途和进一步完善的想法。

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