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Human-inspired multi-contact locomotion with AMBER2

机译:以AMBER2为灵感的人性化多触点运动

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摘要

This paper presents a methodology for translating a key feature encoded in human locomotion — multi-contact behavior — to a physical 2D bipedal robot, AMBER2, by leveraging novel controller design, optimization methods, and software structures for the translation to hardware. This paper begins with the analysis of human locomotion data and uses it to motivate the construction of a hybrid system model representing a multi-contact robotic walking gait. By again looking to human data for inspiration, human-inspired controllers are developed and used in the formulation of an optimization problem that yields stable human-like multi-domain walking in simulation. These formal results are translated to hardware implementation via a novel dynamic trajectory generation strategy. Finally, the specific software structures utilized to translate these trajectories to hardware are presented. The end result is experimentally realized stable robotic walking with remarkably human-like multi-contact foot behaviors.
机译:本文提出了一种方法,该方法可利用新颖的控制器设计,优化方法和软件结构,将人类运动中编码的关键特征(多触点行为)转换为物理2D双足机器人AMBER2,并将其转换为硬件。本文从对人类运动数据的分析开始,并用它来推动表示多接触机器人步行步态的混合系统模型的构建。通过再次从人类数据中寻找灵感,开发了人类灵感的控制器,并将其用于优化问题的制定,该问题可在仿真中产生类似于人类的稳定多域行走。这些形式化的结果通过一种新颖的动态轨迹生成策略转化为硬件实现。最后,介绍了用于将这些轨迹转换为硬件的特定软件结构。最终结果是通过实验实现稳定的机器人行走,并具有类似于人的多触点脚部行为。

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