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Generic software framework for a line -buffer based GPU (reconstruction pipeline)

机译:基于行缓冲区的GPU的通用软件框架(重构管道)

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As the graphical capabilities of personal computers have increased, hardware manufacturers discovered that there were advantages to creating specialized hardware to perform mathematical operations commonly used in graphics rendering. This eventually resulted in the advent of modern video cards with Graphics Processing Units as their core processing units. Graphics Processing Unit utilize a highly parallel architecture composed of many more but smaller processing elements capable of a high degree of data level parallelism. Graphics Processing Unit are very much designed to be SIMD. This was originally for the purpose of accessing multiple pixels simultaneously to improve computer graphics performance. This paper presents a generic software framework for a line - buffer based image reconstruction pipeline. The presented framework is capable of operating in low-memory environments and significantly eases algorithm insertions, changes of processing order, and other pipeline management tasks. The savings in development time can be even months. In addition, our experiments show that it offers over 99% memory savings compared with traditional implementations using a matrix-matrix Multiplication for construction with ping-pong buffer scheme full-sized image buffers. The implemented framework also enhances processing performance due to better cache usage and increases flexibility with various pipeline configurations.
机译:随着个人计算机图形功能的增强,硬件制造商发现创建专用硬件以执行图形渲染中常用的数学运算具有优势。最终导致了以图形处理单元为核心处理单元的现代视频卡的问世。图形处理单元利用高度并行的体系结构,该体系结构由更多但更小的处理元素组成,能够实现高度数据级别的并行性。图形处理单元非常设计为SIMD。最初是为了同时访问多个像素以提高计算机图形性能。本文提出了用于基于行缓冲区的图像重建管线的通用软件框架。提出的框架能够在低内存环境中运行,并显着简化算法的插入,处理顺序的更改以及其他管道管理任务。开发时间的节省甚至可以达到几个月。此外,我们的实验表明,与使用矩阵矩阵乘法进行乒乓缓冲区方案全尺寸图像缓冲区构造的传统实现相比,与传统实现相比,它可以节省99%以上的内存。由于更好的缓存使用率,已实现的框架还提高了处理性能,并通过各种管道配置提高了灵活性。

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