首页> 外文会议>2013 International Conference on Computer Applications Technology >Evaluation of videogames for mathematics education with young children
【24h】

Evaluation of videogames for mathematics education with young children

机译:评估带幼儿数学教育的电子游戏

获取原文
获取原文并翻译 | 示例

摘要

Changes in technology and lifestyle bring about changes in the way humans acquire knowledge. In many cases, traditional methods of teaching are proving unsuccessful. These changes bring about a challenge: how can knowledge best be transmitted, ensuring that the students understand the material, and are able to successfully utilize it when solving problems? This challenge is very pressing in the area of mathematics, a subject that is often accompanied by high levels of anxiety in students. By utilizing a novel approach that combines game play, simple computer programming, and topics in mathematics, this challenge may be overcome. In this paper, the use of Microsoft's Kodu video game platform in the learning process is analyzed based on an application in a group of twenty students in their fourth and fifth years of primary education. The results of this workshop are also analyzed in terms of effectiveness and appeal to students. Overall, the workshop has been a success, as the students evaluated it as effective and entertaining.
机译:技术和生活方式的变化带来了人类获取知识的方式的变化。在许多情况下,传统的教学方法被证明是不成功的。这些变化带来了一个挑战:如何最好地传播知识,确保学生理解这些材料,并在解决问题时能够成功地利用它?在数学领域,这一挑战是非常紧迫的,该学科经常伴随着学生的高度焦虑。通过利用结合了游戏玩法,简单的计算机编程和数学主题的新颖方法,可以克服这一挑战。在本文中,基于一组20名学生在小学四年级和五年级的应用,分析了Microsoft Kodu视频游戏平台在学习过程中的使用情况。还从有效性和对学生的吸引力方面分析了该研讨会的结果。总体而言,研讨会取得了成功,因为学生们认为研讨会是有效且有趣的。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号