首页> 外文会议>2012 International conference on cyberworlds. >A System Architecture for Flexible Rendering Back-ends in Distributed Virtual Reality Applications
【24h】

A System Architecture for Flexible Rendering Back-ends in Distributed Virtual Reality Applications

机译:分布式虚拟现实应用程序中用于灵活呈现后端的系统架构

获取原文
获取原文并翻译 | 示例

摘要

We describe an approach to integrate multiple rendering back-ends under a common application layer for distributed systems. The primary goal was to find a practical and non-intrusive way to use potentially very different rendering back-ends in heterogeneous computing environments without impairing their strengths and without burdening the back-ends or the application with details of the cluster environment. Our approach is based on a mediator layer that can be plugged into the OpenSG infrastructure. This design allows us to elegantly extent OpenSG's low-level multithreading and clustering capabilities to our system. It also allows us to sync incremental changes very efficiently. We demonstrate results and problems with two case studies.
机译:我们描述了一种在分布式系统的通用应用程序层下集成多个渲染后端的方法。主要目标是找到一种实用且非侵入式的方法,以在异构计算环境中使用可能非常不同的渲染后端,而不会损害其优势,也不会给后端或应用程序增加集群环境的细节。我们的方法基于可插入OpenSG基础结构的中介层。这种设计使我们可以优雅地将OpenSG的低级多线程和群集功能扩展到我们的系统。它还使我们能够非常高效地同步增量更改。我们通过两个案例研究来证明结果和问题。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号