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PACKING OPTIMISATION USING A RUBBERBAND ANALOGY

机译:使用橡胶带模拟进行包装优化

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摘要

Packing is a topic of interest in many fields. During our research on the underhood-packing problem, we observed that to bring components together - without switching their relative position - one could use the analogy of a rubber object stretched around the artifacts. In two-dimensional space, that object is a rubber band, and in three-dimensions, it is a balloon. Using this analogy, the convex hull can be used to determine the direction of forces applied to a single component, and a motion can result from the application of such forces. The objects can then be moved until contact occurs, at which point the forces become moments, and the objects can rotate with respect to each other. This technique can guarantee locally optimal packing, and displays a very intuitive behavior that might lead to further advances in optimization. This paper introduces the methodology for optimizing the packing of 2-dimensional geometric entities (polygons) in a plane and of 3-dimensional objects in space using the Rubber band Analogy.
机译:包装是许多领域感兴趣的话题。在我们对引擎盖包装问题的研究中,我们观察到将组件放在一起-无需切换它们的相对位置-可以使用围绕人工制品伸展的橡胶物体的类比。在二维空间中,该对象是橡皮筋,而在三维空间中,则是气球。使用这种类比,可以将凸包用于确定施加到单个组件的力的方向,并且可以通过施加这种力来产生运动。然后可以移动对象,直到发生接触为止,此时力变为力矩,并且对象可以相对于彼此旋转。该技术可以保证局部最佳包装,并显示出非常直观的行为,可能会导致优化的进一步发展。本文介绍了使用橡皮筋类比优化平面中二维几何实体(多边形)和空间中三维物体的包装的方法。

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