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A Game with a Purpose for Automatic Detection of Children's Speech Disabilities using Limited Speech Resources

机译:一种旨在使用有限语音资源自动检测儿童语音障碍的游戏

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摘要

Speech therapists and researchers are becoming more concerned with the use of computer-based systems in the therapy of speech disorders. In this paper, we propose a computer-based game with a purpose (GWAP) for speech therapy of Egyptian speaking children suffering from Dyslalia. Our aim is to detect if a certain phoneme is pronounced correctly. An Egyptian Arabic speech corpus has been collected. A baseline acoustic model was trained using the Egyptian corpus. In order to benefit from existing large amounts of Modern Standard Arabic (MSA) resources, MSA acoustic models were adapted with the collected Egyptian corpus. An independent testing set that covers common speech disorders has been collected for Egyptian speakers. Results show that adapted acoustic models give better recognition accuracy which could be relied on in the game and that children show more interest in playing the game than in visiting the therapist. A noticeable progress in children Dyslalia appeared with the proposed system.
机译:言语治疗师和研究人员越来越关注在语音障碍治疗中使用基于计算机的系统。在本文中,我们提出了一种具有目的(GWAP)的基于计算机的游戏,用于对患有Dyslalia的埃及讲儿童的语言治疗。我们的目的是检测某个音素是否正确发音。收集了埃及阿拉伯语语音语料库。使用埃及语料库训练了基准声学模型。为了从现有的大量现代标准阿拉伯语(MSA)资源中受益,对MSA声学模型与收集的埃及语料库进行了调整。已为埃及讲者收集了一套涵盖常见言语障碍的独立测试套件。结果表明,经过调整的声学模型可提供更好的识别准确性,这在游戏中可能是值得信赖的,并且孩子们对玩游戏的兴趣比向治疗师的兴趣更大。拟议的系统使儿童Dyslalia出现了明显的进步。

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