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Efficient three-dimensional multi-resolution modeling, segmentation, and segmentation-based mesh compression.

机译:高效的三维多分辨率建模,分割和基于分割的网格压缩。

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3D polygonal models are increasingly being deployed in a wide range of Virtual Reality (VR) applications, including scientific visualization, collaborative design, entertainment, e-commerce, and remote education, etc. These models, produced by the 3D laser scanning systems, are often represented as complex polyhedral meshes with hundreds of thousands or millions of vertices and triangles. Although this representation can achieve high level of realism, these models usually demand a huge amount of storage space and/or transmission bandwidth in the raw data format. Also, a polygonal mesh does not capture a high-level structure, which is useful for managing data in applications, such as object registration, object retrieval and indexing, feature modeling, etc. One way to impose such a high-level description is through mesh segmentation. Therefore, mesh simplification, segmentation and compression have recently been the main areas in 3D mesh processing.; In this dissertation, we present an efficient 3D mesh multi-resolution modeling algorithm, which can output arbitrary resolutions of an input model. This algorithm considers edge curvature and neighborhood face area change as the error metrics for the edge collapse operation. Compared with most of the existing simplification algorithms, the proposed method is simple and effective. We also present an efficient and robust neighborhood based algorithm for 3D mesh segmentation. This approach uses discrete Gaussian curvature and concaveness estimation to detect the boundary vertices between the distinct regions of a given mesh. To capture more accurate and relevant geometric information of a vertex on the mesh surface, we enlarge the 1-ring neighborhood to an eXtended Multiple-Ring (XMR) neighborhood. After feature detection, a fast marching watershed method is deployed, followed by an efficient region merging scheme. Simulation results show that this algorithm is efficient and robust to high-resolution models. Finally, we propose a segmentation based mesh compression scheme. Most of the existing 3D mesh coding algorithms compress the model as a whole. Our algorithm separately compresses the partitioned regions that are obtained by the segmentation method described above. The compressed data are put into one stream part by part. Each part is independent of the others. The boundary strips between the different regions are also encoded and appended to the end of the stream. In an inactive or selective application, the users can get the interested parts or the whole object after all the parts and the boundary strips that can connect all the parts together have been received.
机译:3D多边形模型越来越多地部署在广泛的虚拟现实(VR)应用程序中,包括科学可视化,协作设计,娱乐,电子商务和远程教育等。这些3D激光扫描系统生产的模型是通常表示为具有数十万或数百万个顶点和三角形的复杂多面网格。尽管此表示可以实现较高的真实性,但是这些模型通常需要原始数据格式的大量存储空间和/或传输带宽。而且,多边形网格无法捕获高级结构,这对于管理应用程序中的数据非常有用,例如对象注册,对象检索和索引,特征建模等。施加这种高级描述的一种方法是通过网格分割。因此,网格简化,分割和压缩近来已成为3D网格处理的主要领域。本文提出了一种高效的3D网格多分辨率建模算法,该算法可以输出输入模型的任意分辨率。该算法将边缘曲率和邻域面积变化视为边缘折叠操作的误差度量。与大多数现有的简化算法相比,该方法简单有效。我们还为3D网格分割提供了一种高效且鲁棒的基于邻域的算法。该方法使用离散的高斯曲率和凹度估计来检测给定网格的不同区域之间的边界顶点。为了捕获网格表面上顶点的更准确和相关的几何信息,我们将1环邻域扩大到扩展多环(XMR)邻域。在特征检测之后,部署了快速行进分水岭方法,然后是有效的区域合并方案。仿真结果表明,该算法对高分辨率模型具有较高的鲁棒性。最后,我们提出了一种基于分割的网格压缩方案。大多数现有的3D网格编码算法会将模型整体压缩。我们的算法分别压缩通过上述分割方法获得的分割区域。压缩的数据被部分地放入一个流中。每个部分彼此独立。不同区域之间的边界条也被编码并附加到流的末尾。在非活动或选择性应用程序中,用户可以在收到所有零件以及可以将所有零件连接在一起的边界条之后,得到感兴趣的零件或整个对象。

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